
"The Nautilus game is designed for location-based entertainment (LBE) such as amusement parks. It is expected to last only five minutes in order to enable a large number of groups to experience it each day, and is designed for small groups of players, aged between 8-13 years, with no previous experience of computer games. "
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What the Nautilus game does is track the movement of people within the space through the use of pressure pads. This information is then used to manipulate the screen based graphics which are designed to allow the user to navigate through a three dimensional space. In the context of the game, this space is an underwater world and the user's can control a "virtual vehicle (a submarine.)" http://www.ercim.org/publication/Ercim_News/enw57/leikas.html
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I chose to use Nautilus for the compare contrast because I think it’s quite similar in nature. It’s immersive and allows its users to interact with an interface through movement in the physical space. Additionally, the Nautilus like our project is aimed at children. On the other hand, one of the major differences are that the Nautilus is a team adventure game where as ours is a more simply a story for children to read. Furthermore, while the Nautilus allows free movement as far as navigation is concerned, our project only allows navigation through a set of predetermined paths.
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To back up the comparison I have found quite a few research papers that reflect on Nautilus.
http://www.ercim.org/publication/Ercim_News/enw57/leikas.html
http://www.ece.ubc.ca/~elec518/previous/hit2004/papers/Dong.pdf.
http://www.sfu.ca/~rwakkary/papers/p764-wakkary.pdf.
http://a.parsons.edu/~cherdlick/thesis/dec_research.pdf.
http://www.ercim.org/publication/Ercim_News/enw57/leikas.html
http://www.ece.ubc.ca/~elec518/previous/hit2004/papers/Dong.pdf.
http://www.sfu.ca/~rwakkary/papers/p764-wakkary.pdf.
http://a.parsons.edu/~cherdlick/thesis/dec_research.pdf.