Monday, March 19, 2007

Contribution

Damian
- Concept Design
- Illustration Mock ups,
- Set design
- Storyboarding
- Recording sounds, Sound design
Hugh
- Flash Illustration and animation
- Concept design
- Idea generation
- Sound design
Andrew
- Pseudo/Scripting Code
- Concept design
- Illustrator techy
- Sound design
- After affects
Harrison
- Coder/ scripter
- Audio Visual Compositor
- Sound recorder, analyst

Plan for completion

- First find a story
- Break the story into which parts are going to be animated, which parts might have voice overs, which parts will have what sounds, which part will have pick a path options, which parts will have the mini games.
- Plan out a story board of interactions
- Design technologies around this; motion tracker, surround sound…
- Design set of 2 ½ dimensions
- Trialing/set up technologies + testing
- Usability Testing – this is imperative!
- Installation / Testing
- Show time.

Constraints

- Time
- Besides the time limit there is also the constraint of how long we have to ‘catch’ the user in the space. If the interaction is too drawn out then the kids may lose interest.
- If the interaction is too ubiquitous, then people may not think that they are in control.
- We have to ensure the children/users are aware how to interact with the space and also that their actions within the space have visual and aural responses.
- A few other ways to ensure the children don’t get bored is perhaps; make sure the pages of the interaction aren’t full with dialogue, have sounds or animation, voice over to keep them immersed.
- Space, another constraint is that of the space allowed to be used at the Ipswich art gallery.
- Intuitiveness of the design is essential which brings to another constraint which is the users understanding… What we as designers believe to be intuitive is something totally different from what children can grasp. Its something we should keep in mind throughout this assignment.

Audiance

- Ages 7 to 10
- Scary, Creepy > Itchy and scratchy
- We want to see if children can find our motion tracking “game/story” as immersive as game pad designed interaction.
- We want them to immerse themselves in the virtual environment we design,
- We want them to have fun in an engaging environment and open their eyes to new forms of technology.

Sunday, March 11, 2007

ethics

the ethics of making a interaction based experience for children could be quite 'limiting', here are some things I have thought of.

- no excessive violence eg, Blood and guts visual or literature based.
- no expicit literature
- no sexual references
- no racial or gender bias
- general 7 - 10 writing standard - text size + content

more infastructure

Dekker said something about processor
http://processing.org/
Its quite an intersting site...
There are free downloads as well... Something to keep in mind...

We've also read Anthony Massingham's message on the news group. Anthony did a similar thing last semester with a glove that could be used to manipulate a projection on a screen.

This is kind of what were thinking about except with ours we thinking of how we could have number of sensors attached to the user and have the sensors direct the movments of a 2d character on screen. By doing so we would have an avatar of sorts that could be customized for each user. Navigation; if ther were the case would come down to moving, a hand sensor for example, to a certain part of the screen. This method could be adopted to chose directions, decide what to say to other characters with in the play/story/environment.

infastructure

So far I have been caught up thinking about the facade of what the story will be. That aside, I have been thinking about the infastructure we could incorperate... Couple of ideas.

- Andrew has mentioned, eye toy and motion capture. Here is a little research I did.
Article on motion capture and programs used.
http://www.measurand.com/motion-capture-resources/motion-capture-process.htm
Tutorial on motion capture
http://www.zandoria.com/motioncapture.htm
2d motion capture
http://www.mpi-inf.mpg.de/~theobalt/VisualHullTracking/index.html


Other ideas...
- Something with RFID perhaps set in a pair of clog like shoes that the user has to walk around in to actually interact with the story.

- Have some kind of console for navigation which may rely on motion sensor and or pressure pads.

-

Tuesday, March 6, 2007

Some story ideas...

Even though I kinda like the idea of Little Red Riding Hood... here are some other ideas...

Cinderella, Jack and the bean stalk, Pinochio, Snow white, Rapunsel, The Princess and the pea, The frog prince, Three little pigs, Hunchback Of notre dame, sleeping beauty, I'm going to the library to day to see if I can find some more.....

A killer idea...



Alright, so I had an idea about how we could do this.



The story - A classic, one that everyone knows- BUT- put a spin on it!!!
For example, a Little red riding hood that gives the user the option of shooting the wolf with an ak 47.



How it work - A the user would start the story at the original start of the story but would shortly be given options how they think the it should go...
For example, they might decide that they don't actually want to go to granma's but stop in the woods and eat the cookies themselves... a side affect of this may be that they get eaten by the wolf or a tree falls on them because they didn't know that the wood man was in the forrest lopping trees that day....

SO, the story is pretty much broken up into paragrapghs. each paragraph has an image or flash animation attached to it. The basic story remains and if you pick the right path you get to the normal outcomes but you can deviate from the story and end up at a few different out comes...

Navigation - Navigation is still something we can play around with but after discussing this the other day we decided that choosing a story would be a good place to start...

Monday, March 5, 2007

week 2 first week of issues

issues to making an interactive childrens book...

What kind of story is interesting to kids these days???
What sort of interaction will kids understand and be able to utillize the best???
IS there some limit to the amount of time we should allocate each child to 'play' the story???
Should we make the story able to have an audience??
What method of navigation would be more suitable for children????

week 2 - studio 5

Today we were split up into groups. We were split up in accordance with our five ideas which were submitted earlier in the week. For some reason my PDF had not submitted correctly and so I was not allocated a group. I therefore had joined a group with Andrew, Harrison and Hugh. WE had a few ideas to work with, most of them included some kind of virtual reality theme mixed with different ways of navigation.

Some of the ideas we'd come up with today came from Harrisons idea of a virtual story which the user navigateshrough the pages. WE agreed that it could be good to target it at children but this alone opened up a few issues...